Mark tiles with sprites
Documentation
Sprite Markers
Allows you to mark tiles with sprites by holding down left control and right-clicking on a tile. You can remove sprites in the same way.
Settings
Sprite ID: The ID of the sprite you want to mark tiles with. Most sprite IDS can be found here. Some useful ids include:
- 15 - 111, 319 - 324, 349 - 365 (standard spells)
- 115 - 135, 502 - 505, 945 - 947, 1420, 1421 (Prayers)
- 197 - 221 (Skills)
- 325 - 348 (Ancients)
- 543 - 586 (Lunar spell book)
Scale: Scale of added sprite as a percentage of the original size, e.g scale = 70 results in the sprite scaled down to 70% of its original size.
Small size sprite / Large size sprite: The rough sizes that small and large sprites respectively should be drawn on the map
Clear: Type clear to clear all currently loaded sprites.
Note that each sprite will save its own sprite Id and scale and that the small size sprite / large size sprite is uniform for all sprites.
Some of the above sprites in game
Scaled sprite and another random sprite in game and on minimap
!Scaled sprite and large sprite
Importing/Exporting sprites
You can export/import sprites to/from your clipboard. The option to is under the run energy minimap orb provided the option to show import/export options is on.
